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VK4MU MicroController Units
Bill.b
Senior Member
Joined: 25/06/2011 Location: AustraliaPosts: 226
Posted: 10:53pm 03 Apr 2012
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Hi Nick
still have problems with activatin key board control
ver 1.0 worked OK
billIn the interests of the environment, this post has been constructed entirely from recycled electrons.
ajkw Senior Member
Joined: 29/06/2011 Location: AustraliaPosts: 290
Posted: 11:54pm 03 Apr 2012
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I had trouble with the first version with keyboard control also, I think that when there is nothing connected to the pins 11-14 then value of them floats causing erractic control that overrode the keyboard during gameplay. I had to make a small program change to get the keyboard to work. The details are at home, I can advise tonght if required.
I will obviously be trying out version 1.1 tonight also :-)
Cheers,
Anthony.
Nick
Guru
Joined: 09/06/2011 Location: AustraliaPosts: 512
Posted: 01:25am 04 Apr 2012
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Interesting these keyboard problems. Are these Maximites or one of the "clones".
I don't do anything special for keyboard control. I'm just using INKEY$ and it works normally on my genuine Maximite.
I do activate Atari joystick (pins 11-14 as digital inputs) even during "No Joystick" control. Maybe I need to make "No Joystick" really be "No Joystick"?
Nick
elchucko
Regular Member
Joined: 09/11/2011 Location: United StatesPosts: 86
Posted: 02:28am 04 Apr 2012
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I can't get Maxman to run on my Maximite sm1 with 3.1 release (or the previous release). I do note that I key in "run" D5 the red LED comes on. The screen shows "coin" and a few random characters. Ideas? I am running my Maximite via the usb port to my PC using W7 and Tera Term. The only connection I'm using to the Maximite is the usb port. Ideas?
djuqa
Guru
Joined: 23/11/2011 Location: AustraliaPosts: 447
Posted: 02:33am 04 Apr 2012
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Elchucko It NEEDS the VGA/Composite Output for display.
The TeraTerm USB connection (which is really only a serial TEXT CONNECTION) is not suitable for the GRAPHICS.
Edited by djuqa 2012-04-05VK4MU MicroController Units
elchucko
Regular Member
Joined: 09/11/2011 Location: United StatesPosts: 86
Posted: 02:36am 04 Apr 2012
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OK. Thanks
elchucko
Regular Member
Joined: 09/11/2011 Location: United StatesPosts: 86
Posted: 02:56am 04 Apr 2012
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I switched to VGA and it runs. Wow, excellent! Can't say more!
djuqa
Guru
Joined: 23/11/2011 Location: AustraliaPosts: 447
Posted: 03:02am 04 Apr 2012
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Great , Enjoy it.
Seems to be too much dependence on USB connected Tera Term by a LOT of MM & DM users.
Those VGA and KB Sockets are there for good reason (For enjoying Great GAME Graphics).VK4MU MicroController Units
ajkw Senior Member
Joined: 29/06/2011 Location: AustraliaPosts: 290
Posted: 04:38am 04 Apr 2012
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Nick,
Mine is a genuine Maximite with 3.1. The changes I made to the program was to elimate checking the state of the pins and only respond to the keyboard. I think with a joystick attached with pull ups the pins are high but with nothing connected they float or are low.
I'll double check this tonight.
Cheers,
Anthony.
Bill.b
Senior Member
Joined: 25/06/2011 Location: AustraliaPosts: 226
Posted: 06:13am 04 Apr 2012
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Hi Nick
Mine is an original Altronics maximite running 3.1
BillIn the interests of the environment, this post has been constructed entirely from recycled electrons.
Nick
Guru
Joined: 09/06/2011 Location: AustraliaPosts: 512
Posted: 08:28am 04 Apr 2012
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Strange. Let me try some things. Namely, to totally disable Joystick control when selecting "No Joystick".
I'll post the modified MMBasic lines here for you to try and see if that fixes things.
Nick
VK5EX Newbie
Joined: 23/11/2011 Location: AustraliaPosts: 5
Posted: 08:31am 04 Apr 2012
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Hi Nick,
Congrats on an excellent repo of Pacman. I must admit that I'm a bit hooked. I have it running here all the time , even have the autorun set to autostart the game !! .. Talk about obsessive !! Anyway I notice that we get one extra life at the first 10000. Is the game supposed to give any extra lives at each 10000 ? I cant remember what the original game play is.
Regards .. Andrew
Nick
Guru
Joined: 09/06/2011 Location: AustraliaPosts: 512
Posted: 08:50am 04 Apr 2012
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Yes VK5EX, I extra at 10000... and no more!
The original machine did too, only one at 10000.
Glad you like the game.
Sorry about the addiction.
Nick
Guru
Joined: 09/06/2011 Location: AustraliaPosts: 512
Posted: 08:56am 04 Apr 2012
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---> BILL.B:
Try deleting line 53.
This prevents the intialization of pins 11-15 as digital inputs.
Then run the game choosing "No Joystick".
ajkw Senior Member
Joined: 29/06/2011 Location: AustraliaPosts: 290
Posted: 09:15am 04 Apr 2012
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then you get an error at 96 "input mode not implemented"
try
line 96: if wii>0 and pin(15)=0 then v=1: goto GO
works for me
Anthony.Edited by ajkw 2012-04-05
Nick
Guru
Joined: 09/06/2011 Location: AustraliaPosts: 512
Posted: 09:18am 04 Apr 2012
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Good call Anthony. Bill... does Anthony's suggestion work?
Nick
Bill.b
Senior Member
Joined: 25/06/2011 Location: AustraliaPosts: 226
Posted: 10:40am 04 Apr 2012
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Nick
Removing line 96 'If Pin(15)=0 then v=1:Goto G0'
fixed my keyboard problem and now I can play the
game OK Thank a lot.
Bill
In the interests of the environment, this post has been constructed entirely from recycled electrons.
darthmite
Senior Member
Joined: 20/11/2011 Location: FrancePosts: 240
Posted: 12:25pm 04 Apr 2012
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I finally found what you forget to implement in the game
Please add the 'Don't play' option !!
Because when i try to go on the ON/OFF button from my UBW32 or if
i try to press 'CTRL + C' , i don't know why ... my finger go away
Very addictive , something like stop to smoke cigarettes ... he he he.
The Load of the level as font is now light fast compared to before.
Now it's like the original game
Congratz Nick !
Cheers.
Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)