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Forum Index : Microcontroller and PC projects : CMM2: TSCP Chess

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Volhout
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Posted: 07:01am 06 Oct 2022
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  matherp said  For interest this is the chess code running in C on the Pico at 378MHz

Your terminal program needs local echo on and there is no line editing


Is it possible to compile it as a CSUB ? The .uf2 is a standalone.
Just feed it ASCII text (new, d2d4, on, etc) and get chess move in return (g5g7, comment).
Actually, even the current terminal interface can be handled by MMBasic, and the correct information stripped out. We could even "decode" the ASCII chess board into the actual chess board. Doesn't look very difficult.
I even think that when the best you could do is a UART interface, that I can PIO decode that in parallel to give MMBasic control.
Edited 2022-10-06 17:02 by Volhout
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Martin H.

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Posted: 07:14am 06 Oct 2022
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  Bleep said  Hi Martin,
Colour board & pieces would potentially be very nice thank you.
it needs to be the bmp file as I indicated before so 260x40 24bit with the last squares being empty, no pieces, exactly like the one you did for the 520x80, but 260x40 and whatever colours you are think best.
Regards Kevin


Hi Kevin
this should be it:





Small_Col.zip
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Volhout
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Posted: 07:34am 06 Oct 2022
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Nice !!!!!

Volhout
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JohnS
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Posted: 08:24am 06 Oct 2022
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  Mixtel90 said  

DEFAULT INTEGER
DIM array_call(6), array_move(3)

array_call = (piece, x_current, x_destination, y_current, y_destination, takeflag)
status = FUNCTION CHESS(array_call(), array_move())
piece_moved = array_move(1)
x_moved = array_move(2)
y_moved = array_move(3)

Drat - can't do it - out of FUNCTION names.

Is that valid code in MMBasic?

Looks to be wrong e.g. needs to be OPTION DEFAULT INTEGER, I think.

Also, is the multiple assignment to an array allowed when not in a DIM?

John
 
Mixtel90

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Posted: 08:32am 06 Oct 2022
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Since it can't/won't be done I forgive myself any errors. :)
Nope - it's BASIC-like pseudo-code made up on the spur of the moment. It's never intended to run.
Mick

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Preliminary MMBasic docs & my PCB designs
 
Martin H.

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Posted: 09:55am 06 Oct 2022
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  Volhout said  Nice !!!!!

Volhout

and at last as Sprites  


the image is enlarged for better visibility, the original image has 240x20 pixels


Small_Sprites_Col.zip


Cheers
 Mart!n
Edited 2022-10-06 20:13 by Martin H.
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matherp
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Posted: 10:11am 06 Oct 2022
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Remember you can also use colour in mode 1 using the tile command. If each square on the chess board was 48x48 then your board would be 384x384. Within each square you can have individual foreground and background colours allowing the "black and white" squares and "black and white" pieces each to have different colours
 
Martin H.

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Posted: 10:17am 06 Oct 2022
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  matherp said  Remember you can also use colour in mode 1 using the tile command.

yes, like in the "good old" Zx Spectrum days
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Bleep
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Posted: 04:12pm 06 Oct 2022
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Thanks Martin, :-)
I'll give both of your sets a go asap, the first set should be a swap in, so quick, but the second set will require a rework, so it may be several days or more, as I'm still on holiday, my brother in law has just died from a inoperable brain tumor & to top it off, we're then taking my parents in law to visit their son in France & it's likely to be the last time, as my father in law has dimentia & quite soon won't know which way is up. :-(
Regards Kevin.
PS. What colours would you suggest as the background for your 240x20 set?
 
Martin H.

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Posted: 04:46pm 06 Oct 2022
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Hi Kevin,
don't worry, family should always come first
  Bleep said  
PS. What colours would you suggest as the background for your 240x20 set?

Since the figures are all in shades of red/Brown and blue, either a monochrome background, i.e. black and white, or a shade of green for the dark fields remains for the Background.


Cheers
Mart!n
Edited 2022-10-07 02:47 by Martin H.
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Bleep
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Posted: 06:45pm 06 Oct 2022
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Because it was very straight forward, I've been able to test Martins 24 piece colour set. There are a few random black pixels on the left of all the castles.



Interestingly, using the 'bench' command, the moves it makes and the number of possibilities analysed are significantly different, from the version Peter compiled, but his version is the very latest and this was converted by Ceptimus 2019.
The timings :-
19    nodes per second MMBasic
34981 nodes per second compiled C.
Only a very slight difference then. ;-)
Regards Kevin.
Edited 2022-10-07 04:56 by Bleep
 
Martin H.

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Posted: 07:17pm 06 Oct 2022
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Hi Kevin

Small_Col_fix.zip

There were some pixels where the green value was 63 instead of 64,you can't see that but, these were interpreted as black.. hopefully, I Fixed it.
Sometimes the graphics Program (Windows Paint.net) develops a life of its own.
I haven't been able to test the images on the Pico yet.

I hope, I find the time to transcode the Monochrom 40x40 Tiles for Mode 1 tomorrow to single Files (200 Bytes each) and try Toms Idea, only to load them when they are used. So you need nearly no extra Ram for the Graphic.
If I get it running I will give you a simple sample, how to use them.

Cheers
Mart!n
Edited 2022-10-07 05:42 by Martin H.
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Martin H.

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Posted: 07:40am 07 Oct 2022
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So, here we have it
every Tile is stored as a single File in the "Tiles" Sub Folder



little Demo

'demo paint a Chessboard without using Memory for SPRITE/BLIT
'Tiles are loaded from SD Card, just when they are used
'Filenames are Color, Type, Background coded
'so
'"bpw.bin" is a Black Pawn on a with white Background
'"wnb.bin" would be a white Knight with black Background
' etc.
'-----------------------
MODE 1
'create example board
Dim BRD%(8,8)
LN1$="rnbqkbnr"
'Rock.Knight,Bishop,Queen,King,Bishop,Knight,Rock
For y%=0 To 7
  For x%=0 To 7
  c$="0"
  If y%<2 Then c$="b"
   If y%>5 Then c$="w"
    Select Case y%
   Case 0,7
    c$=c$+Mid$(LN1$,x%+1,1)
   Case 1,6
    c$=c$+"p"
   Case 2 To 5
   c$=c$+"0"
 End Select
  stile(c$,x%,y%)
  Next x%
Next y%
Print @(0,320):Memory

'---------------------------------------
'paint the Tiles
'Parameters f$ holds the color and type of the figure "bp" "wp".. etc
' if the place is empty F$ is "00"
'---------------------------------------
Sub STILE(f$,px%,py%)
Local tl$
 'deside the Backgroundcolor
 If (px%+py%)Mod 2 Then f$=f$+"b.bin" Else f$=f$+"w.bin"
 f$="Tiles\"+f$
 Open f$ For input As #1
 tl$=Input$(200,#1)
 Close #1
GUI bitmap px%*40,py%*40,tl$,40,40
End Sub



the Files
demo.zip

Cheers
  Mart!n
Edited 2022-10-07 17:45 by Martin H.
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Volhout
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Posted: 11:23am 07 Oct 2022
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Thank you Martin,

I have adapted your demo to use color in 640x480 mode.



The code is adapted to use 48x48 tiles (simply extended the 40x40).
I only used the white background/black piece tiles, the coloring is in the second layer (the TILE command).

You need 48x48 or 32x32 to do this in mode 1, since the background layer is in 16x16 blocks, called TILES....

'demo paint a Chessboard without using Memory for SPRITE/BLIT
'Tiles are loaded from SD Card, just when they are used
'Filenames are Color, Type, Background coded
'so
'"bpw.bin" is a Black Pawn on a with white Background
'"wnb.bin" would be a white Knight with black Background
' etc.
'-----------------------
MODE 1
'create example board
Dim BRD%(8,8)
LN1$="rnbqkbnr"
'Rock.Knight,Bishop,Queen,King,Bishop,Knight,Rock
For y%=0 To 7
  For x%=0 To 7
  c$="0"
  If y%<2 Then c$="b"
   If y%>5 Then c$="w"
    Select Case y%
   Case 0,7
    c$=c$+Mid$(LN1$,x%+1,1)
   Case 1,6
    c$=c$+"p"
   Case 2 To 5
   c$=c$+"0"
 End Select
  stile(c$,x%,y%)
  Next x%
Next y%
font 8:Print @(0,400):Memory
save image "color"

'---------------------------------------
'paint the Tiles
'Parameters f$ holds the color and type of the figure "bp" "wp".. etc
' if the place is empty F$ is "00"
'---------------------------------------
Sub STILE(f$,px%,py%)
Local tl$,g$

 'always use the white background, black piece BMP
 if f$="00" then
   g$="Tiles\0"+right$(f$,1)+"w.bin" 'always load black piece on white field
 else
   g$="Tiles\b"+right$(f$,1)+"w.bin" 'always load black piece on white field
 end if
 
 'deside the Backgroundcolor
 'If (px%+py%)Mod 2 Then f$=f$+"b.bin" Else f$=f$+"w.bin"
 'f$="Tiles\"+f$
 'Open f$ For input As #1
 
 'determin the tile (tc%) and piece (pc%)colors
 if left$(f$,1)="b" then
   pc%=rgb(red)
 else
   pc%=rgb(white)
 end if
 If (px%+py%)Mod 2 Then
   tc%=rgb(green)
 else
   tc%=rgb(myrtle)
 end if
 
 open g$ for input as #1
 tl$=Input$(200,#1)
 Close #1

box px%*48,py%*48,48,48,1,rgb(white),rgb(white) 'make the tiles virtually bigger 48x48
GUI bitmap 4+px%*48,4+py%*48,tl$,40,40          'print the 40x40 tile in centre

'color the tile background and ink the piece
for dx%=0 to 2
 for dy%=0 to 2
   tile dx%+3*px%, dy%+3*py%,tc%,pc%
 next
next

End Sub


@Peter
Could you investigate whether it is possible to make the "SAVE IMAGE" also show the TILE color ? a SAVE IMAGE of above chessboard shows as black and white.



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Martin H.

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Posted: 11:51am 07 Oct 2022
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Ingenious. This saves half of the images and looks very good.

I had written the solution as a suggestion on how this could be implemented.
According to the proposal of Tom @thwill.
I don't know the source code of the Pico version of TSCP Chess and therefore can't judge how easy it is to implement.
In any case, this method would free up a lot of Ram.  
Edited 2022-10-07 22:02 by Martin H.
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matherp
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Posted: 12:17pm 07 Oct 2022
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  Quote  Could you investigate whether it is possible to make the "SAVE IMAGE" also show the TILE color ?


If I did that then if you tried to subsequently tried to load the saved image it would appear all white

  Quote  I don't know the source code of the Pico version of TSCP Chess and therefore can't judge how easy it is to implement.


Original C code with almost no mods (just msec timer). Very difficult to implement as a CSUB as all the data structures have to survive going between C and Basic which means they must all be re-done as pointers into a Basic supplied array. This is easy for one dimensional arrays but not for the multidimensional ones
 
Martin H.

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Posted: 12:28pm 07 Oct 2022
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  matherp said  
Original C code with almost no mods (just msec timer). Very difficult to implement as a CSUB as all the data structures have to survive going between C and Basic which means they must all be re-done as pointers into a Basic supplied array. This is easy for one dimensional arrays but not for the multidimensional ones


Thank you Peter,
my comment referred to the PICO MM-Basic Trancelation that @Volhout and @Bleep are working on.
I am sadly not fit enough in C.
Cheers
  Mart!n
Edited 2022-10-07 22:31 by Martin H.
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Volhout
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Posted: 12:47pm 07 Oct 2022
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  matherp said  
  Quote  Could you investigate whether it is possible to make the "SAVE IMAGE" also show the TILE color ?


If I did that then if you tried to subsequently tried to load the saved image it would appear all white


Aye.....yes, I understand. It is technically possible to go from screen to BMP, but not from BMP back to screen since the BMP has no awareness there are tiles. So for every 16x16 block you would have to analyze what the dominant color is and pick the closest from the list. Nightmare.....

But what about SAVE SCREENSHOT ? NOT reversible as LOAD SCREENSHOT ? I know, I am lazy, and not willing to buy a better phone (better camera) for documenting on TBS....
Plz....Don't kill me.....
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Volhout
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Posted: 12:52pm 07 Oct 2022
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@MartinH

You have PM
Just attach your "color_small" tile set. The book with settings you can take from the original ZIP.

Volhout
Edited 2022-10-07 22:54 by Volhout
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Volhout
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Posted: 07:37am 21 Oct 2022
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  matherp said  For interest this is the chess code running in C on the Pico at 378MHz



So this is pretty much the maximum speed possible with the Pico
Your terminal program needs local echo on and there is no line editing

TSCP.zip


Peter,

Can this version communicate through a serial port (or only through USB serial).
I see a nice christmas project comming up with this in the second socket on your 1.7 VGA board, and a picomite in the primary socket doing all screen and keyboard. Communicating through on board serial port (jumpers on socket 3).

The opening book, is that fixed in your version ? Or can it be replaced with a different one (larger). The picomite program could handle that .. right ?

Regards,

Volhout
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