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Forum Index : Microcontroller and PC projects : PicoMiteVGA DEMO
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Author | Message | ||||
stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2112 |
remember etch a sketch? https://www.ebay.co.uk/itm/286063259141 I had one as a kid, it was crap |
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Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6772 |
They are more fun when you attach stepper motors to the knobs. :) Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
Spirograph in monochrome & colour mode (1,2) under .MOD music for your meditations :)) SPIROGRAPH.zip |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
La Linea CLS Restore lalinea n=1 Read x1,y1 Do Read x2,y2:Inc n:If x2=0 Then Exit If y2=255 Then Read x1,y1,x2,y2:Inc n,2 Line x1,y1,x2,y2:Line x1+1,y1,x2+1,y2:Line x1,y1+1,x2,y2+1 x1=x2:y1=y2 Loop 'Print n LaLinea: Data 1,149,46,149,1,255,90,149,112,149,112,136,111,119,110,105,106,89 Data 73,104,72,113,70,119,68,125,67,126,65,123,63,122,64,119,61,118 Data 62,113,65,106,60,106,58,102,65,102,104,78,100,73,99,70,99,65,101,61 Data 104,55,113,48,119,44,125,41,130,40,131,43,131,47,129,50,124,54,118,57 Data 125,57,122,63,121,67,121,76,124,80,127,79,130,74,131,71,132,71,134,76 Data 139,77,149,82,151,84,151,88,147,100,144,104,146,107,148,104,150,108 Data 149,110,150,108,153,109,152,112,149,115,153,121,152,124,150,123,144,117 Data 143,135,142,144,140,149,223,149 Data 0,0 'no comment |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
La BuBla Owl NX=18:NY=21 CSIZE=MM.VRes\(NY+2) SX=(MM.HRes-CSIZE*NX)\2 SX=MM.HRes-SX-CSIZE\2 SY=(MM.VRes-CSIZE*NY)\2 SY=SY+CSIZE\2 R=CSIZE/1.3 Restore OWL For IY=0 To NY-1 Read D% For IX=0 To NX-1 X=SX-IX*CSIZE Y=SY+IY*CSIZE If D% And 2^IX Then B=1 Else B=0 If B Then Circle X,Y,R,,,0,1 Next Next OWL: Data &H15555,&H08282,&H11111,&H02828 Data &H11011,&H08282,&H14105,&H0A008 Data &H15551,&H0AA00,&H15501,&H0AA00 Data &H05501,&H02A80,&H01541,&H00AA0 Data &H00551,&H00228,&H00445,&H0AAA2 Data &H00001 |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9101 |
Here is one modified from the CMM2 Welcome tape originally written by Sasquatch. Will run as-is on RP2350 VGA or HDMI or change to mode 0 for RP2040 VGA (black and white) The code should give you most (all?) of the tools needed to implement the other CMM2 turtle demos https://github.com/thwill1000/cmm2-welcome/tree/master/turtle Option explicit Option default none Dim integer TurtlePenup=1,TurtlePenColour=MM.Info(fcolour) Dim float TurtleDirection=0.0 Dim float TurtleX,TurtleY MODE 3 Option angle degrees Option console none ' Text 0, 0, "Random Recursive Fractal Pine Tree", "", 2 Text 2, 25, "Press Q to Quit", "", 1 turtle.penup turtle.move MM.HRes\2,400 turtle.pendown PineTree 70,19 Do :Loop Until Inkey$="Q" Save image "b:/pine" ' Sub pinetree(l!,d!) If d!<0 Then Exit Sub Local a!=110+20*Rnd If l!>5 Then Turtle.pen.colour(139,69,19) Else turtle.pen.colour(0,100,0) EndIf turtle.forward l! pinetree l!*0.8, d!-1 turtle.turn.right a! PineTree l! * 0.5, d! - 3 turtle.turn.right 120 PineTree l! * 0.5, d! - 3 turtle.turn.right 240-a! turtle.penup turtle.backward l! turtle.pendown End Sub ' Sub turtle.move(x!, y!) If Not TurtlePenup Then Line TurtleX,TurtleY,x!,y!,1,TurtlePenColour TurtleX=x! TurtleY=y! End Sub ' Sub turtle.penup TurtlePenup=1 End Sub ' Sub turtle.pendown TurtlePenup=0 End Sub ' Sub turtle.turn.right(a!) Inc TurtleDirection,a! If TurtleDirection!>360.0 Then Inc TurtleDirection!,-360.0 End Sub ' Sub turtle.turn.left(a!) Inc TurtleDirection,-a! If TurtleDirection!<0.0 Then Inc TurtleDirection!,360.0 End Sub ' Sub turtle.backward(l!) Local x!=TurtleX-Sin(TurtleDirection!)*l! Local y!=TurtleY+Cos(TurtleDirection!)*l! If Not TurtlePenup Then Line TurtleX,TurtleY,x!,y!,1,TurtlePenColour TurtleX=x! TurtleY=y! End Sub ' Sub turtle.forward(l!) Local x!=TurtleX+Sin(TurtleDirection!)*l! Local y!=TurtleY-Cos(TurtleDirection!)*l! If Not TurtlePenup Then Line TurtleX,TurtleY,x!,y!,1,TurtlePenColour TurtleX=x! TurtleY=y! End Sub ' Sub turtle.pen.colour(r%,g%,b%) TurtlePenColour=(r%<<16) + (g%<<8) + b% End Sub Edited 2024-10-14 00:43 by matherp |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
The Black Hole Mystery MODE 2: CLS x0=MM.HRes/2: y0=MM.VRes/2 z =2 Do n=(Int(Rnd*7)+1)*7000+1000 a=(Int(Rnd*18)+3)+10 b=Int(Rnd*19)/10+0.1 c=-(Int(Rnd*4)+1)*10 For i=1 To 3 Clr=Int(Rnd*&hFFFF00)+&hFF Tracery Next i Clr=0 Tracery Loop While Inkey$="" Sub Tracery x=x0: y=y0 For j=1 To n Pixel x+63, y+42, Clr u=y-Sgn(x-x0)*(Abs(b*(x-x0)-c))^1/z w=a-x+x0: x=u: y=w Next j End Sub Edited 2024-10-21 03:16 by javavi |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
Fractal Lace CLS A=1:B=-1:C=-13:K1=1.5:K2=1.5:X=0:Y=0 Do Pixel 320+Int(K1*X*4),240+Int(K2*Y*4) S=(X<0)-(X>=0) TMP=Y Y=A-X X=TMP-S*Log(Sqr(Abs(B*X-C))) Loop Until Inkey$<>"" |
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stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2112 |
no lines but if there were they would not look curved try it, better than picture mode 2 cls '1 x=0:y=0 b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b2:inc x,24:b1:inc x,24:b2 inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b2 '2 inc y,24:x=0 b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b4 inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b4 '3 inc y,24:x=0 b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3 inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3 '4 inc y,24:x=0 b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4 inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4 '5 inc y,24:x=0 b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3 inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3 '6 inc y,24:x=0 b2:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1 inc x,24:b2:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1 '7 inc y,24:x=0 b1:inc x,24:b2:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2 inc x,24:b1:inc x,24:b2:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2 '8 inc y,24:x=0 b2:inc x,24:b1:inc x,24:b2:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1 inc x,24:b2:inc x,24:b1:inc x,24:b2:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b1 '9 inc y,24:x=0 b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b2 inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b4:inc x,24:b2 '10 inc y,24:x=0 b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b4 inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3:inc x,24:b4 '11 inc y,24:x=0 b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3 inc x,24:b4:inc x,24:b3:inc x,24:b1:inc x,24:b2:inc x,24:b1:inc x,24:b3:inc x,24:b4:inc x,24:b3 do:loop sub b1: box x,y,24,24,0,rgb(white),rgb(white) box x+2,y+2,8,8,0,rgb(black),rgb(black) box x+14,y+14,8,8,0,rgb(black),rgb(black) end sub sub b2: box x,y,24,24,0,rgb(black),rgb(black) box x+2,y+2,8,8,0,rgb(white),rgb(white) box x+14,y+14,8,8,0,rgb(white),rgb(white) end sub sub b3: box x,y,24,24,0,rgb(black),rgb(black) box x+2,y+14,8,8,0,rgb(white),rgb(white) box x+14,y+2,8,8,0,rgb(white),rgb(white) end sub sub b4: box x,y,24,24,0,rgb(white),rgb(white) box x+2,y+14,8,8,0,rgb(black),rgb(black) box x+14,y+2,8,8,0,rgb(black),rgb(black) end sub Edited 2024-11-02 08:58 by stanleyella |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
DISCO BALL MODE 2 Option ANGLE DEGREES FRAMEBUFFER CREATE FRAMEBUFFER WRITE F RX=MM.HRes: RY=MM.VRes: CX=RX/2: CY=RY/2 Umin=-180: Umax=180: Ustep=15 Vmin= -90: Vmax= 90: Vstep=15 SCALE=CY-CY/10 Do For S=0 To 12 Step 3 CLS For V= Vmin To Vmax Step Vstep For U= Umin To Umax Step Ustep U=U+S X=Cos(U)*Cos(V) Y=Sin(U)*Cos(V) Z=Sin(V) U=U-S C=Rnd*&hFFFFFF Plot_XY If Inkey$ <> "" Then End Next U: Next V FRAMEBUFFER COPY F,N,B Next S Loop While Inkey$="" Sub Plot_XY X=SCALE*X: Y=SCALE*Y: Z=SCALE*Z Y=Y/4 X1=X-Y+CX: Y1=Z-Y+CY If y<0 Then Circle X1,Y1,2,,,C,C Else Pixel X1,Y1 EndIf End Sub Edited 2024-11-08 05:00 by javavi |
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stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2112 |
neat! hdmi 2350 |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
The Mystery of the 9th Planet FRAMEBUFFER CREATE FRAMEBUFFER WRITE F CX=MM.HRes\2: CY=MM.VRes\2 A=CX*5:C=&hFFFFFF Do CLS For i=7 To 31 Step 3 For j=0 To 324 Step 9 x=CX+A*Sin(j+i+t*i/200)\i y=CY+A*Cos(j+i*0.3+t/2)\i If j=0 Then Circle x,y,3,,,,C Pixel x,y Next Next t=t+.05 Circle CX,CY,9,,,,C FRAMEBUFFER COPY F,N,B Loop Until Inkey$ <> "" |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
Morph MODE 2 Dim CM(15)=(0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) Colour Map CM(),CM() W=MM.HRes:H=MM.VRes C=-0.77:D=0.27015 For X%=0 To W Step 1 For Y%=0 To H Step 1 U=3*(X%-W/2)/W V=2*(Y%-H/2)/H I%=16 Do I%=I%-1 A=U*U:B=V*V T=A-B+C V=2*U*V+D U=T Loop Until A+B>2.2 Or I%<1 Colour CM(I%) Pixel X%,Y% Pixel W-X%,H-Y% Next Next |
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stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2112 |
liked 9th planet |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
Geometric abstractionism MODE 2 Do :CLS For K=1 To 200 Q=Int(Rnd*5+3):If Q=7 Then Q=30 A=Rad(360/Q):S=Sin(A):C=Cos(A) X=Rnd*320-2:Y=Rnd*240-2 R=Rnd*(Sqr(Y+X)/20)*20+16 For L=-R/5 To R/5 N=(Abs(L)<R/8)*Int(Rnd*16) U=R+L:V=U X1=X+U:Y1=Y+V For I=1 To Q T=V*C-U*S:U=V*S+U*C:V=T X2=X+U:Y2=Y+V Line X1,Y1,X2,Y2,,Map(N) X1=X2:Y1=Y2 Next I: Next L: Next K Pause 2000 Loop |
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lizby Guru Joined: 17/05/2016 Location: United StatesPosts: 3150 |
Such complexity with so few lines of code. Astonishing. PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on fruitoftheshed |
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Pluto Guru Joined: 09/06/2017 Location: FinlandPosts: 357 |
Superb art! Wonder if you can imagine the picture while writing the code |
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stanleyella Guru Joined: 25/06/2022 Location: United KingdomPosts: 2112 |
RUN [7] R=Rnd*(Sqr(Y+X)/20)*20+16 Error : Negative argument > |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 203 |
Thanks, fixed it! Now this art will be with us forever! ∞ MODE 2 Do :CLS For K=1 To 200 Q=Int(Rnd*5+3): If Q=7 Then Q=30 A=Rad(360/Q): S=Sin(A): C=Cos(A) X=Rnd*MM.HRes: Y=Rnd*MM.VRes R=Rnd*(Sqr(Y+X)/20)*20+16 For L=-R/5 To R/5 N=(Abs(L)<R/8)*Int(Rnd*16) U=R+L: V=U X1=X+U: Y1=Y+V For I=1 To Q T=V*C-U*S: U=V*S+U*C: V=T X2=X+U: Y2=Y+V Line X1,Y1,X2,Y2,,Map(N) X1=X2: Y1=Y2 Next I Next Next Pause 1000 Loop Edited 2024-11-19 10:57 by javavi |
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Martin H. Guru Joined: 04/06/2022 Location: GermanyPosts: 1113 |
a litle animation inspired by the planet 9 demo Mode 2 a=100:b=3:xc=160:yc=120 For n=0 To 9:For i=n To 180 Step 10 t=(i+90)*Pi/180:x=a*Cos(t):y=b*Sin(t):cl=(y<0):ball xc+x,n*20+yc+y-112,cl Next: For i=170+n To n Step -10 t=(i-90)*Pi/180:x=a*Cos(t):y=b*Sin(t):cl=(y<0):ball xc+x,n*20+yc+y-112,cl Next:Next Do Blit 0,0,0,200,320,20:Blit 0,20,0,0,320,220:FRAMEBUFFER wait Loop Sub ball bx,by,cl For d=6 To 1Step -1 If cl Then :Color RGB(255,255-d*42,0):Else :Color RGB(0,255-d*42,255):EndIf Circle bx+d/2,by+d/2,d,d Next End Sub Edited 2024-11-19 22:03 by Martin H. 'no comment |
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