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Forum Index : Microcontroller and PC projects : PicoMite V6.00.00 release candidates - all versions
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disco4now Guru Joined: 18/12/2014 Location: AustraliaPosts: 897 |
Now resolved/corrected. > option list PicoMite MMBasic Version 6.00.00RC2 OPTION FLASH SIZE 4194304 OPTION CPUSPEED 150000 'KHz 1. SETTICK now OK and works as before. 2. I have adjusted the MATH SD test to use Sample Standard Deviation I will align ARMmite F4 and H7 to calculate Sample Standard Deviation in the next betas. 3. MM.INFO(OPTION ANGLE) is good. Latest F4 Latest H7 |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 6100 |
PicoMiteHDMI MMBasic Version 6.00.00RC2 With the tweo wide resolutions 1024 and 1280, MODE 2 and 5 are very stable. MODE 1 and 3 have what looks like interlacing gone astray. In mode 3 there are 4 good lines then 2 lines which appear to be alternating between correct and out of order. Tested on 2 monitors, both native resolution 1920 x 1080 All modes are good in 640 resolution. RC1 was good in all resolutions. Jim VK7JH MMedit MMBasic Help |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
Hi Peter, I know you are in release candidates, so you are not looking for changes, just bug fixes. But there is one change that may me do-able. The flash filesystem in B: is not case sensitive The flash filesystem in A: is case sensitive. Maybe the A: and B: can e alingend (my preference is "not case sensitive"). I tested 2350VGA RC2 on many of my programs, and all seems well. Regards, Volhout PicomiteVGA PETSCII ROBOTS |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9128 |
The LittleFS filesystem is case sensitive. FatFS is not. Nothing I can do about this without changing the internals of LittleFS. There are bugs in RC2 in 1024x768 and 1280x720 modes which I'm working on (Thanks Jim) Also MM.DEVICE$ is incorrect for HDMIUSB |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
Hi Peter, Isn't 1024x600 the widescreen mode ? 1024x768 seems like 4:3. Volhout PicomiteVGA PETSCII ROBOTS |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9128 |
V6.00.00RC3 for HDMI and HDMIUSB PicoMiteHDMIRP2350V6.00.00RC3.zip Should fix various issues in RC2 1024x600 is not a standard resolution that monitors and/or TVs can handle. I just implemented 1024x768 as a higher resolution for those using standard 4:3 monitors Edited 2024-10-01 20:35 by matherp |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9128 |
V6.00.00RC3 All versions PicoMiteRP2040V6.00.00RC3.zip PicoMiteRP2350V6.00.00RC3.zip Includes support for a second variant of the generic USB gamepad (thanks Mick) + the HDMI fixes above |
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electricat Senior Member Joined: 30/11/2020 Location: LithuaniaPosts: 161 |
PicoMiteVGAUSBRP2040V6.00.00RC3 Please check, but it seems keyboard "ALt" key does not function. Tried same keyboard on other 5.08V picomite and function as expected. |
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Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6798 |
Is that within a program? Have you got a bit of code to show it? Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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JanVolk Senior Member Joined: 28/01/2023 Location: NetherlandsPosts: 145 |
TassyJim, I have flashed Version 6.00.00RC3 PicoMiteRP2350HDMI in the RPI2 and I am working with the Olimex board. Operation via Tera Term which is also displayed on an HDMI screen. Further OPTION RESET OLIMEX selected. Played around with your test image program. I have 1 HDMI monitor and a TV with HDMI. I have to manually set my HDMI monitor to 4:3 mode to get a round circle. The TV automatically switches to 4:3 mode because others do not provide support, but automatically a nice circle. Arrow Up = Space. All screens work correctly in 4:3 mode and mode 1 to 5 work correctly and no distorted image. + and - option doesn't work yet or I don't understand? Saving a .bmp file also works well, but is a bit large. 153718 MODE 1 Ratio 1,000 .bmp 038518 MODE 2 Ratio 1.010 .bmp 153718 MODE 3 Ratio 1,000 .bmp 230454 MODE 4 Ratio 1,000 .bmp 230454 MODE 5 Ratio 1,000 .bmp Jan. |
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TassyJim Guru Joined: 07/08/2011 Location: AustraliaPosts: 6100 |
replied here: https://www.thebackshed.com/forum/ViewTopic.php?PID=227671#227671#227671 VK7JH MMedit MMBasic Help |
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electricat Senior Member Joined: 30/11/2020 Location: LithuaniaPosts: 161 |
It`s JAVAVI file manager, Alt+F1, Alt+F2 used to switch disks now fails. https://www.thebackshed.com/forum/ViewTopic.php?FID=16&TID=17283 Also keyboard.bas |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
electricat, 2040 RC2 has the same problem. V5.09.00RC5 has the same problem. I think the <CTRL> key is seen as a modifier key I think the <ALT> key is seen as a alternating key. The filemanager works fine if you press <ALT>, then wait for the text to change, and then press "F1". Not when you press <ALT> and <F1> at the same time. Volhout Edited 2024-10-02 16:41 by Volhout PicomiteVGA PETSCII ROBOTS |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9128 |
Are you talking about a PC keyboard, a PS2 connected keyboard or a USB connected keyboard? USB only appeared in 5.09. PC is nothing to do with the firmware and PS2 hasn't changed since Geoff wrote it |
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Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6798 |
Shift, Ctrl & Alt are all modifiers. Shift & shift lock selectively force bit 6 high. Ctrl and Alt screw the codes up, sometimes by sending strings rather than single characters. Actual function is decided in the software application. Generally Ctrl is handled by the firmware and Alt by the software but not always. The old serial and parallel ASCII keyboards are predictable, PS2 almost as much. USB has a mind of its own. I have one keyboard that presents itself as two USB devices and both have to be running. That's because it has N-key rollover, which isn't supported on USB as standard. It makes most USB keyboards very poor for fast gaming. Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4247 |
Anyway, Using PS2 keyboard. Using the above mentioned keyboard.bas program from Geoff. <ALT> = decimal 139 <z> = decimal 122 <ALT>+<z> = decimal 122 So <ALT> does not modify the key code of lower case Z (thus z). This is different with <CTRL> <CTRL> has no keycode as such in this program <z> = decimal 122 <CTRL>+<z> = decimal 26. So <CTRL> modifies the code for the <z> key. <ALT> is just treaded as a key. This is with OPTION KEYBOARD US. Again, as stated before, this has always been the case. It may be right, it may be wrong, but has not changed in years. Regards, Volhout Edited 2024-10-02 17:28 by Volhout PicomiteVGA PETSCII ROBOTS |
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Mixtel90 Guru Joined: 05/10/2019 Location: United KingdomPosts: 6798 |
The main use of ALT now is to get special out-of-font characters into word processors. :) Mick Zilog Inside! nascom.info for Nascom & Gemini Preliminary MMBasic docs & my PCB designs |
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electricat Senior Member Joined: 30/11/2020 Location: LithuaniaPosts: 161 |
Yes, I know. Should work, but not my case with V6.0 USB firmware. I press Alt and alternate text did not change. So I might wait , say, > 10s and press F1 and program calls Help menu if as Alt was not pressed at all. Did not tested V6.0 VGA with PS/2 version coz wanted just move to USB Yes it works with 5.08 firmware connected thrugh adapter as PS/2 or another native ancient NK-33 PS/2 keyboard. It works as expected without any problem on same hardware. By the way keyboard.bas indicates Alt presses (not a case with 6.0 USB firmware). So I was trigered - there might be some problem Yes, I know, 5.08 was PS/2 only. Peter, As I mentioned I have more keyboards to test but this one always worked all cases. Keyboard is cheap 5eur USB keyboard which works with some old (I believe passive) converter. Newer logitech K120 USB keyborad also failed same way. If it is as it is for current firmware, I am not raising any questions. Just indicated something not worked my case something works different with PS/2 keyboards, so here we have more program incompatibilities. I know writing USB drivers is not easy or simple task. Everything is so time consuming I do not know how you can be so productive anyways It must be Gods gift and experience. Sorry for my messy writings (am bit in rush for a moment). |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9128 |
Still unclear what you are saying Are you saying a USB keyboard behaves differently from a PS2 keyboard? If so the answer is yes it does. See the CMM2 manual for how to read the modifier keys with a USB keyboard (KEYDOWN function) |
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electricat Senior Member Joined: 30/11/2020 Location: LithuaniaPosts: 161 |
It might be my terrible english, or different point of wiev, but comes out - Yes! I was reading through V6.0 and V5.09 BETA threads and tried to excerpt out changes, and improvements V6.0 has comparing to v5.08 (like later I fount Mick has collected too..) but missed to find any note KEYDOWN function is now included. Excelent news!!! Edited 2024-10-02 23:24 by electricat |
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