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Forum Index : Microcontroller and PC projects : PicoMite V6.00.01 release candidates - please test thoroughly
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9285 |
V6.00.00RC2 This will delete all options and the A: drive PicoMiteRP2350V6.00.01RC2.zip PicoMiteRP2040V6.00.01RC2.zip Includes full descriptions of reserved pins in mm.info(pin n) Allows mm.info(pinno) to interrogate hard allocated pins (HDMI and Pico_W) |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4343 |
Hi Peter, Any fix for the CWD$ or MM.INFO(PATH) in this release ? Volhout PicomiteVGA PETSCII ROBOTS |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4066 |
Is there really a problem with CWD$ ? The only thing that should change its value is CHDIR or DRIVE, it has nothing to do with the drive+directory that the program file being RUN is in. Best wishes, Tom Edited 2024-11-27 06:59 by thwill Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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javavi Senior Member Joined: 01/10/2023 Location: UkrainePosts: 296 |
PicoMiteHDMI MMBasic RP2350A Edition V6.00.01RC2 > ? MM.Info(pinno GP11) 15 > ? MM.Info(pinno GP12) Error : Invalid pin > Edited 2024-11-27 07:41 by javavi |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4343 |
Tom, Some code in robots uses these. Code you added for GameMite. And with the new 6.00.01 it does not work anymore as before. Sure I can make it work again by changing robots. Peter asked to test, he may still decide to leave it as is. Volhout Edited 2024-11-27 08:02 by Volhout PicomiteVGA PETSCII ROBOTS |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4066 |
Volhout, Please point me at a specific version of the Robots code and I will take a look tomorrow with the latest firmware on the RP2040 ... I don't have a 2350. Best wishes, Tom Edited 2024-11-27 08:11 by thwill Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4343 |
@Peter, Tom, Demo of the difference between 5.09.00rc5 and 6.00.01rc1 Create this program (in my case called "path_test.bas". Print Cwd$ Print MM.Info(path) Store it in the SD card in the folder "B:/path_test/" files B:/path_test 00:03 01-01-2000 33 path_test.bas 0 directories, 1 file When you run this program from the A:/ drive the difference is this: V5.09.00 > option list PicoMite MMBasic Version 5.09.00RC5 OPTION SYSTEM SPI GP18,GP19,GP16 OPTION COLOURCODE ON OPTION SDCARD GP17 > a: > run "b:/path_test/path_test.bas" A:/ B:/path_test/ V6.00.01 > option list PicoMite MMBasic RP2040 Edition V6.00.01RC1 OPTION SYSTEM SPI GP18,GP19,GP16 OPTION COLOURCODE ON OPTION SDCARD GP17 > a: > run "b:/path_test/path_test.bas" A:/ A:/ The content of MM.INFO(PATH) is different between 5.09.00 and 6.00.01 For Tom: if you have any working version of petrobot on SD card, and use RP2040, you see it immediately, no need to install a new version. No special version needed. Otherwise get the version here: petrobot The version "robots601.bas" is the one that runs on RP2040 and RP2350, but the normal "robots.bas" also works on Game*Mite... when started from the commandline... Volhout P.S. Tom, for V6.00.01 you have to install your "alternate package". Note that you have to run the "install-a.bas" from the folder. Running it like RUN "B:/GameMite/install.bas" also does not work (maybe same issue). Edited 2024-11-27 17:49 by Volhout PicomiteVGA PETSCII ROBOTS |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9285 |
I believe I made mm.info(path) and cwd$ compatible with CMM2 hence the change |
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Volhout Guru Joined: 05/03/2018 Location: NetherlandsPosts: 4343 |
@ Peter, The 6.00.0x series also have a difference in executing multi-command lines. To be honest, looking at these lines I am not proud they exist, but the 6 series has problems with lines like this, that where OK in 5.09.00 IF vga=0 THEN FRAMEBUFFER CREATE ELSE MODE 2 END IF If you change the same in to IF vga=0 THEN FRAMEBUFFER CREATE ELSE MODE 2 END IF It works as in previous version. This is not a bug, only a difference. The single line is ugly at least. I cannot remeber where this line is, maybe GemsNRocks... I can find it back when you need me to. Volhout Edited 2024-11-27 17:56 by Volhout PicomiteVGA PETSCII ROBOTS |
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thwill Guru Joined: 16/09/2019 Location: United KingdomPosts: 4066 |
Peter the MM.INFO(PATH) thing isn't a difference it's a bug, if it doesn't always return the drive/directory containing the file being RUN then what is it for? ... you need it so that a program can locate any external assets without relying on their location being hard coded or the user executing from a specific directory. Best wishes, Tom Game*Mite, CMM2 Welcome Tape, Creaky old text adventures |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9285 |
OK understand - will fix |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9285 |
Hopefully now fixed - no version change PicoMiteRP2040V6.00.00RC2.zip PicoMiteRP2350V6.00.01RC2.zip |
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phil99 Guru Joined: 11/02/2018 Location: AustraliaPosts: 2176 |
Re multi-command lines. To get consistent results with IF statements, all versions, I would change this:- IF vga=0 THEN FRAMEBUFFER CREATE ELSE MODE 2 END IF to this:- IF vga=0 THEN :FRAMEBUFFER CREATE :ELSE :MODE 2 :ENDIF Edit. Just tried the original on RP2350 VGA 6.00.01RC1 and it ran without problem. Edited 2024-11-27 21:45 by phil99 |
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Pluto Guru Joined: 09/06/2017 Location: FinlandPosts: 365 |
Peter, shouldn't it be 6.00.01 also for RP2040! |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9285 |
Yes just renamed the files incorrectly - the firmware should be correct PicoMiteRP2040V6.00.01RC2.zip |
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disco4now Guru Joined: 18/12/2014 Location: AustraliaPosts: 916 |
From the manual only a multiline IF statement ends with and END IF In the single line version END IF is not allowed/required IF expr THEN stmt [: stmt] or IF expr THEN stmt ELSE stmt If added the END and IF seem to be treated as variables > list 'Option explicit 'Dim integer x,y,vga If vga<>0 Then Print "x" Else Print "y" END IF > > run y 0 0 <------ END and IF printed > > With Option Explicit they are trapped > > list Option explicit Dim integer x,y,vga If vga<>0 Then Print "x" Else Print "y" END IF > > run y [3] If vga<>0 Then Print "x" Else Print "y" END IF Error : END is not declared > Latest F4 Latest H7 |
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phil99 Guru Joined: 11/02/2018 Location: AustraliaPosts: 2176 |
ENDIF appears to be less of a problem than END IF. |
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vegipete Guru Joined: 29/01/2013 Location: CanadaPosts: 1110 |
Note the colon (:) after the THEN. This allows multiple statements after the IF and/or the ELSE, and requires the final END IF. Visit Vegipete's *Mite Library for cool programs. |
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disco4now Guru Joined: 18/12/2014 Location: AustraliaPosts: 916 |
Agree a single line broken by : requires an END IF, but this is then a multi line IF syntax. I was referring to the original example which is a single line IF command/statement no colons) The manuals shows the syntax for the two are different in that the single line versions does not use the END IF. Edited 2024-11-28 18:02 by disco4now Latest F4 Latest H7 |
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matherp Guru Joined: 11/12/2012 Location: United KingdomPosts: 9285 |
V6.00.01RC3 PicoMiteRP2350V6.00.01RC3.zip PicoMiteRP2040V6.00.01RC3.zip Fixes various bugs when editing in mode 3 Fixes corruption when moving sprites New Commands LOAD PNG fname$ [, x] [, y] [,transparent] [,alphacut] 'loads and displays a png file 'fname' If no extension is specified .png will be automatically added to the filename. The file must be in RGBA8888 format which is the normal default. If specified 'x' and 'y' indicate where on the display or framebuffer the image will appear. The optional parameter 'transparent' (defaults to 0) specifies one of the colour codes (0-15) which will be allocated to pixels in the png file with an alpha value less than 'alphacut' (defaults to 20). If 'transparent' is set to -1 the png image is written with pixels with an alpha value less than 'alphacut' missed completely. SPRITE LOADPNG [#]b, fname$ [,transparent] [,alphacut] 'loads SPRITE number b from the png file fname$. If no extension is specified .png will be automatically added to the filename. The file must be in RGBA8888 format which is the normal default. The optional parameter 'transparent' (defaults to 0) specifies one of the colour codes (0-15) which will be allocated to pixels in the png file with an alpha value less than 'alphacut' (defaults to 20). The variable transparency can then used with the command SPRITE SET TRANSPARENT n or FRAMEBUFFER LAYER n to display the sprite with the transparent region hidden. |
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