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Forum Index : Microcontroller and PC projects : Creating .mod files
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Ambertom Newbie Joined: 21/03/2013 Location: United StatesPosts: 2 |
Hello, I am new to using the Maximite, and I would like to create my own games. How do you create the .mod files to use as sound effects for the games? Thanks |
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MM_Wombat Senior Member Joined: 12/12/2011 Location: AustraliaPosts: 139 |
Hi Ambertom, You could use OpenMPT , which is a tracker/sampler program for windows etc. Load in t0.mod to see format of tracker files... Very short explanation follows... Select NEW/MOD and it will create a new file with 4 channels. Click the Samples tab, Load in your sample(8/16 bit mono)? click on patterns tab. Select sample 1: Press "s" or any key, should hear a sound , the longer you press the longer the sound plays..different keys , different notes of the same sample Press the save button, and save with name no longer than 8 characters.... Copy .mod file onto the A: drive of the maximite... type playmod "a:(name of file).mod" should hear your sound played.. Regards Dennis Keep plugging away, it is fun learning But can be expensive (if you keep blowing things up). Maximite, ColourMaximite, MM+ |
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Ambertom Newbie Joined: 21/03/2013 Location: United StatesPosts: 2 |
Thanks MM_Wombat I'll try that and see what I can come up with. Is there anyway to convert other sound files to .mod? I would like to play some background music during game play as well. Or is there a place with lots of .mod files that you can download? Thanks, |
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paceman Guru Joined: 07/10/2011 Location: AustraliaPosts: 1329 |
Thomas, This is from Geoff's Color Maximite article in the Oct 2012 edition of 'Silicon Chip' magazine. "...One of the largest (mod) libraries is at: Mod music library. You can create your own music using a 'tracker'. This is a music sequencer that allows the user to arrange notes on a timeline across several channels. An example of a tracker can be found at Tracker". |
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