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Forum Index : Microcontroller and PC projects : (DM) GameDuino

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ksdesigns

Senior Member

Joined: 25/06/2011
Location: United States
Posts: 143
Posted: 07:14pm 14 Jan 2012
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Video is not that great quality
This is a DuinoMite Mega with a GameDuino shield
Ken
Youtube Video



code is a mess but was just for testing

10 DATA 31,47,32,48,33,49,34,48,35,50,36,51,37,52,38,53
20 DATA 39,54,40,55,41,56,42,57,43,58,44,59,45,60,46,61
30 DIM sintab(4096)
40 FOR xx=4096 TO 0 STEP -1
50 sintab(xx)=SIN(xx/25.0)*25+30
60 NEXT
70 RANDOMIZE TIMER:x=0:y=0:ch=0
80 FOR x=0 TO 4096
90 GDWRITEB x,INT(RND()*31)
100 NEXT
110 FOR f=0 TO 15
120 READ a
130 GDWRITEB 1169+f,a
140 READ a
150 GDWRITEB 1233+f,a
160 NEXT
170 k=0:r=1:fire =0:update=5:x=192:dir=0
180 f=1
190 SETTICK 50,510
200 GDSPRITEC 0,400,400,55,0,0,0
210 xx=416
220 'yy = SIN(xx/25.0)*25+30
230 '
240 IF done=1 THEN xx=416 ELSE xx=xx-1
250 IF xx > 0 THEN GDSPRITEC 10,xx-16,sintab(xx),26,0,0,0
260 IF xx <384 AND xx+16 >0 THEN GDSPRITEC 11,xx,sintab(xx+16),43,0,0,0
270 IF xx < 384 AND xx+32 > 0 THEN GDSPRITEC 12,xx+16,sintab(xx+32),31,0,0,0
280 IF xx < 384 AND xx+48 > 0 THEN GDSPRITEC 13,xx+32,sintab(xx+48),36,0,0,0
290 IF xx < 384 AND xx+64 > 0 THEN GDSPRITEC 14,xx+48,sintab(xx+64),37,0,0,0
300 IF xx < 384 AND xx+80 > 0 THEN GDSPRITEC 15,xx+64,sintab(xx+80),35,0,0,0
310 IF xx < 384 AND xx+96 > 0 THEN GDSPRITEC 16,xx+80,sintab(xx+96),31,0,0,0
320 IF xx < 384 AND xx+112 > 0 THEN GDSPRITEC 17,xx+96,sintab(xx+112),42,0,0,0
330 IF xx < 384 AND xx+128 > 0 THEN GDSPRITEC 18,xx+112,sintab(xx+128),27,0,0,0
340 'IF xx < 384 AND xx+144 > 0 THEN GDSPRITEC 19,xx+128,sintab(xx+144),40,0,0,0
341 IF xx > 0 THEN GDSPRITEC 20,xx-16,284,29,0,0,0
342 IF xx <384 AND xx+16 >0 THEN GDSPRITEC 21,xx,284,23,0,0,0
343 IF xx < 384 AND xx+32 > 0 THEN GDSPRITEC 22,xx+16,284,35,0,0,0
344 IF xx < 384 AND xx+48 > 0 THEN GDSPRITEC 23,xx+32,284,27,0,0,0
345 IF xx < 384 AND xx+64 > 0 THEN GDSPRITEC 24,xx+48,284,26,0,0,0
346 IF xx < 384 AND xx+80 > 0 THEN GDSPRITEC 25,xx+64,284,43,0,0,0
347 IF xx < 384 AND xx+96 > 0 THEN GDSPRITEC 26,xx+80,284,31,0,0,0
348 IF xx < 384 AND xx+112 > 0 THEN GDSPRITEC 27,xx+96,284,36,0,0,0
349 IF xx < 384 AND xx+128 > 0 THEN GDSPRITEC 28,xx+112,284,37,0,0,0
350 'IF xx < 384 AND xx+144 > 0 THEN GDSPRITEC 29,xx+128,284,40,0,0,0
351 IF xx+176 = 0 THEN done=1 ELSE done = 0
352 PAUSE 5
360 a$=INKEY$
370 IF a$="" THEN a$=CHR$(dir)
380 IF ASC(a$)=&h82 THEN x=x-1:dir=&h82
390 IF ASC(a$)=&h83 THEN x=x+1:dir=&h83
400 IF x > 384 THEN x=384
410 IF x < 0 THEN x=0
420 IF fire=1 THEN GOTO 440
430 IF a$=" " THEN fire=1:xf=x:yf=265-16
440 GDSPRITEC 1,x,265,50,0,0,0
450 y=y-1
460 GDWRITEW &h2806,y
470 GOSUB 490
480 GOTO 220
490 IF GDREADB(&h2803) <> 1 GOTO 490
500 RETURN
510 '
520 update=update-1
530 IF update = 0 THEN update = 10 ELSE GOTO 660
540 n=128
550 FOR xz=30 TO 275 STEP 25
560 xs=xz+25
570 IF f=1 THEN GDSPRITEC n,xs+k,70,52,0,0,0:GDSPRITEC n+10,xs+k,90,54,0,0,0
580 IF f=0 THEN GDSPRITEC n,xs+k,70,51,0,0,0:GDSPRITEC n+10,xs+k,90,53,0,0,0
590 n=n+1
600 NEXT
610 IF r=1 THEN k=k+3
620 IF r=0 THEN k=k-3
630 IF k=60 THEN r=0
640 IF k=0 THEN r =1
650 IF f=1 THEN f=0 ELSE f=1
660 IF yf<0 THEN fire=0:GDSPRITEC 0,400,400,55,0,0,0:GOTO 690
670 GOSUB 490
680 IF fire=1 THEN GDSPRITEC 0,xf,yf-15,55,0,0,0:yf=yf-5
690 IRETURN
 
Olimex
Senior Member

Joined: 02/10/2011
Location: Bulgaria
Posts: 226
Posted: 07:34pm 14 Jan 2012
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awesome work Ken

and just to anounce that the MOD-VGA shield which adds color to DuinoMite will be available mid February at EUR 28! with additional 512 KB of RAM memory which can be used either as video memory for resolutions up to 800x600 or just additional RAM for DuinoMite code
 
vasi

Guru

Joined: 23/03/2007
Location: Romania
Posts: 1697
Posted: 02:38pm 15 Jan 2012
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The advantage of having a Gameduino interface - applications outside game spectrum:
http://brainwagon.org/the-arduino-n-gameduino-satellite-trac ker/ Edited by vasi 2012-01-17
Hobbit name: Togo Toadfoot of Frogmorton
Elvish name: Mablung Miriel
Beyound Arduino Lang
 
Olimex
Senior Member

Joined: 02/10/2011
Location: Bulgaria
Posts: 226
Posted: 03:12pm 15 Jan 2012
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indeed having color display opens lot of new opportunities
now I start thinking for touchscreen interface which to add to any screen, I have to look around for proper sizes, touchscreens are easily interfaced with two ADCs so it will be piece of cake to add DM support for it

Just imagine Glen's RE Controller with color VGA and touchscreen interface
or REP-RAP 3D printer CNC controller (we work on such shield) + DM + Gameduino color VGA and touchscreen
 
Bryan1

Guru

Joined: 22/02/2006
Location: Australia
Posts: 1344
Posted: 09:01pm 15 Jan 2012
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G'day Guy's,
Microchip have a AR1020 I2C/SPI touchscreen controller which should suit purfect for adding a touch screen to the DM/MM.

Regards Bryan
 
jman

Guru

Joined: 12/06/2011
Location: New Zealand
Posts: 711
Posted: 09:31pm 15 Jan 2012
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Hi
Could always do the DIY thing
http://groups.yahoo.com/group/TftA_Central/
I have one of these with touchscreen
Gerard is involved with the design and firmware for the above project
so you know it is top notch

Take look here to have a look at the screen
http://www.thebackshed.com/forum/forum_posts.asp?TID=3732&KW =i2c


Regards

Jman
 
Olimex
Senior Member

Joined: 02/10/2011
Location: Bulgaria
Posts: 226
Posted: 06:03am 16 Jan 2012
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Jman what I mean was touch screen panel which you can put on any 10"-14" display
not the 4.3"LCDs with panels we already have such product but it's expensive
The TFT LCD monitors are very cheap now I can find here decent TFT 14" LCD VGA monitor for EUR 100 in the computer stores.
They can be used for DM monitor, and I have only to find nice touch screen plate which to be sticked on the front of the monitor and we will have nice industrial panels ready
 
jman

Guru

Joined: 12/06/2011
Location: New Zealand
Posts: 711
Posted: 06:09am 16 Jan 2012
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Ahh now i understand :)

Jman
 
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