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Forum Index : Microcontroller and PC projects : (MM-DM-UBW32) Moon Lander

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darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 07:10pm 29 Nov 2011
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Hi ,
This time i have do a little moon lander.
For this one you need 3 buttons
Up on pin 11
Left on pin 13
Right on pin 14




And here is the source :


10 'Lunar Lander for Maximite
20 '
30 CLEAR
40 DIM TEvel(MM.HRES)
50 CLS
60 'PIN 11 = UP (Booster)
70 SETPIN 11,2
80 'PIN 13 = LEFT
90 SETPIN 13,2
100 'PIN 14 = RIGHT
110 SETPIN 14,2
120 Booster = 0
130 LemSpeed = 0.1
140 SpeedX = 0.0
150 Fuel = 50.0
160 Gravity = 1.63
170 RecomputeSpeed = 0
180 RedrawLem = 0
190 GoRight = 0 : GoUp = 0 : GoLeft = 0
200 Score = 0
210 GMx = MM.HRES - 1
220 GMy = MM.VRES - 1
230 PRINT "Press a key to Start"
240 IF INKEY$ = "" THEN GOTO 240
250 CLS
260 RANDOMIZE TIMER
270 'Landing platform position
280 Platformx = INT(RND * (GMx -40)) + 20
290 Platformy = INT(RND * 80) + (GMy - 80)
300 'Here we draw the terrain and the Landin platform
310 LINE (Platformx,Platformy)-(Platformx + 40,Platformy + 5),1,bf
320 FOR a = Platformx TO Platformx + 40
330 TEvel(a) = Platformy
340 NEXT a
350 'Terrain at Left from the platform
360 py = Platformy + (RND * 7) - 3
370 FOR a = Platformx - 1 TO 0 STEP - 1
380 py = py + (RND * 7) - 3
390 LINE (a,GMy) - (a,py),1
400 TEvel(a) = py
410 NEXT a
420 'Terrain at Right from the platform
430 py = Platformy + (RND * 7) - 3
440 FOR a = Platformx + 41 TO GMx
450 py = py + (RND * 7) - 3
460 LINE (a,GMy) - (a,py),1
470 TEvel(a) = py
480 NEXT a
490 'Terrain under the platform
500 FOR a = Platformx TO Platformx + 40
510 LINE (a,GMy) - (a,Platformy + 6),1
520 NEXT a
530 'LEM position at start
540 LemX = RND * (GMx - 40) + 20
550 LemY = RND * 50 + 25
560 OldLemX = LemX
570 OldLemY = LemY
580 ' Interrupt every 100mS
590 SETTICK 100,1540
600 'Main program loop
610 DO WHILE 1
620 'Read the buttons
630 IF PIN(11) = 0 THEN GoUP = 1
640 IF PIN(14) = 0 THEN GoRight = 1
650 IF PIN(13) = 0 THEN GoLeft = 1
660 '
670 'This part is executed every 100mS
680 IF RecomputeSpeed = 1 THEN
690 LEMSpeed = LEMSpeed + (Gravity * 0.1)
700 IF (GoUP = 1) AND (Fuel > 0) THEN
710 LemSpeed = LemSpeed - (Gravity * 0.2)
720 Fuel = Fuel - 0.3
730 GoUp = 0
740 Booster = 1
750 ELSE
760 Booster = 0
770 ENDIF
780 IF (GoRight = 1) AND (Fuel > 0) THEN
790 Vx = Vx + 0.1
800 Fuel = Fuel - 0.1
810 GoRight = 0
820 ENDIF
830 IF (GoLeft = 1) AND (Fuel > 0) THEN
840 Vx = Vx - 0.1
850 Fuel = Fuel - 0.1
860 GoLeft = 0
870 ENDIF
880 'Record the LEM position
890 OldLemX = INT(LemX) : OldLemY = INT(LemY)
900 LemY = INT(LemY + LemSpeed)
910 LemX = INT(LemX + Vx)
920 'Clip the LEM in the screen
930 IF LemX > (GMx - 25) THEN LemX = GMx - 25
940 IF LemX < 5 THEN LemX = 5
950 IF LemY > (GMy - 20) THEN LemY = GMy - 20
960 IF LemY < 50 THEN LemY = 50
970 RecomputeSpeed = 0
980 ENDIF
990 'This part is executed every 100mS
1000 IF RedrawLem = 1 THEN
1010 LOCATE 0,0 : PRINT "Speed ";INT(LemSpeed)
1020 LOCATE 100,0 : PRINT "Fuel ";INT(Fuel)
1030 'We erase the old LEM and draw the new one
1040 LINE(OldLemX -1 , OldLemY - 1) - (OldLemX + 21 , OldLemY + 31),0,BF
1050 ' Draw the LEM TO new position
1060 LINE(LemX + 10 , LemY) - (LemX + 20 , LemY + 20),1
1070 LINE(LemX + 20 , LemY + 20) - (LemX + 20 , LemY + 30),1
1080 LINE(LemX + 20 , LemY + 30) - (LemX + 17 , LemY + 20),1
1090 LINE(LemX + 17 , LemY + 20) - (LemX + 3 , LemY + 20),1
1100 LINE(LemX + 3 , LemY + 20) - (LemX , LemY + 30),1
1110 LINE(LemX , LemY + 30) - (LemX , LemY + 20),1
1120 LINE(LemX , LemY + 20) - (LemX + 10 , LemY),1
1130 ' Draw the Booster if needed
1140 IF Booster = 1 THEN
1150 LINE(LemX + 6,LemY + 21) - (LemX + 13,LemY + 21),1
1160 LINE(LemX + 13,LemY + 21) - (LemX + 10,LemY + 30),1
1170 LINE (LemX + 10,LemY + 30) - (LemX + 6,LemY + 21),1
1180 Booster = 0;
1190 ENDIF
1200 'Test if we have landed or Collided
1210 RedrawLem = 0
1220 ENDIF
1230 'Test if we are over the platform
1240 IF LemY > (Platformy - 33) THEN
1250 IF (LemX >= Platformx) AND (Lemx < (Platformx + 20)) THEN
1260 'Landing test
1270 IF LemSpeed <= 2.0 THEN
1280 SOUND 1000,500
1290 LOCATE 10,50 : PRINT "Successfully Landed"
1300 PAUSE 2000
1310 PRINT "Press a key to restart"
1320 IF INKEY$ = "" THEN GOTO 1320
1330 RUN
1340 ELSE
1350 SOUND 500,500
1360 LOCATE 10,50 : PRINT "You Crashed !!!"
1370 PAUSE 2000
1380 PRINT "Press a key to restart"
1390 IF INKEY$ = "" THEN GOTO 1390
1400 RUN
1410 ENDIF
1420 ENDIF
1430 ENDIF
1440 'We check collision with the Terrain
1450 IF (TEvel(LemX) < (LemY + 32)) OR (TEvel(LemX + 20) < (LemY + 32)) THEN
1460 SOUND 500,500
1470 LOCATE 10,50 : PRINT "You Crashed !!!"
1480 PAUSE 2000
1490 PRINT "Press a key to restart"
1500 IF INKEY$ = "" THEN GOTO 1500
1510 RUN
1520 ENDIF
1530 LOOP
1540 'Timer interrup routine every 100mS
1550 RecomputeSpeed = 1
1560 RedrawLem = 1
1570 IRETURN



Will be better with sound but i don't know how to made a Booster like noise,
if someone got an idea i get it

Enjoy.


Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
Gadget
Regular Member

Joined: 22/06/2011
Location: Australia
Posts: 70
Posted: 02:42am 30 Nov 2011
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Well done!!

Just expanding on this i can see a whole lot of these types of games coming up, an to simplify the controls I think the use of the old Atari style joysticks would be an appropriate fit. so to allow this I reckon we should standardise on the inputs used for this and other games.
pin 11 - Up
Pin 12 - Down
Pin 13 - Left
Pin 14 - Right
pin 15 - Fire

an interface for one of these sticks wont be hard, as I remember they all have a common and a switch to that common, I'll have to pull apart once I get home.

anyway just a thought, open for comments

Terry
 
jman

Guru

Joined: 12/06/2011
Location: New Zealand
Posts: 711
Posted: 06:26am 30 Nov 2011
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Hi

I added the Wii numchuck code
So now i can play this with my $3.50 numchuck
All the wii variables are still there so maybe somebody wants to make it
go with the accelerometer


Regards

Jman

10 'Lunar Lander for Maximite
20 '
30 CLEAR
35 gosub 1600 ' Setup I2C
40 DIM TEvel(MM.HRES)
50 CLS
120 Booster = 0
130 LemSpeed = 0.1
140 SpeedX = 0.0
150 Fuel = 50.0
160 Gravity = 1.63
170 RecomputeSpeed = 0
180 RedrawLem = 0
190 GoRight = 0 : GoUp = 0 : GoLeft = 0
200 Score = 0
210 GMx = MM.HRES - 1
220 GMy = MM.VRES - 1
230 PRINT "Press a key to Start"
240 GOSUB 1690
245 if Button_Z = 1 then 240
250 CLS
260 RANDOMIZE TIMER
270 'Landing platform position
280 Platformx = INT(RND * (GMx -40)) + 20
290 Platformy = INT(RND * 80) + (GMy - 80)
300 'Here we draw the terrain and the Landin platform
310 LINE (Platformx,Platformy)-(Platformx + 40,Platformy + 5),1,bf
320 FOR a = Platformx TO Platformx + 40
330 TEvel(a) = Platformy
340 NEXT a
350 'Terrain at Left from the platform
360 py = Platformy + (RND * 7) - 3
370 FOR a = Platformx - 1 TO 0 STEP - 1
380 py = py + (RND * 7) - 3
390 LINE (a,GMy) - (a,py),1
400 TEvel(a) = py
410 NEXT a
420 'Terrain at Right from the platform
430 py = Platformy + (RND * 7) - 3
440 FOR a = Platformx + 41 TO GMx
450 py = py + (RND * 7) - 3
460 LINE (a,GMy) - (a,py),1
470 TEvel(a) = py
480 NEXT a
490 'Terrain under the platform
500 FOR a = Platformx TO Platformx + 40
510 LINE (a,GMy) - (a,Platformy + 6),1
520 NEXT a
530 'LEM position at start
540 LemX = RND * (GMx - 40) + 20
550 LemY = RND * 50 + 25
560 OldLemX = LemX
570 OldLemY = LemY
580 ' Interrupt every 100mS
590 SETTICK 100,1540
600 'Main program loop
610 DO WHILE 1
620 'Read the buttons
625 gosub 1690 ' Read I2C
630 IF Joy_Y = 255 THEN GoUP = 1
640 IF Joy_X = 255 THEN GoRight = 1
650 IF Joy_X = 0 THEN GoLeft = 1
660 '
670 'This part is executed every 100mS
680 IF RecomputeSpeed = 1 THEN
690 LEMSpeed = LEMSpeed + (Gravity * 0.1)
700 IF (GoUP = 1) AND (Fuel > 0) THEN
710 LemSpeed = LemSpeed - (Gravity * 0.2)
720 Fuel = Fuel - 0.3
730 GoUp = 0
740 Booster = 1
750 ELSE
760 Booster = 0
770 ENDIF
780 IF (GoRight = 1) AND (Fuel > 0) THEN
790 Vx = Vx + 0.1
800 Fuel = Fuel - 0.1
810 GoRight = 0
820 ENDIF
830 IF (GoLeft = 1) AND (Fuel > 0) THEN
840 Vx = Vx - 0.1
850 Fuel = Fuel - 0.1
860 GoLeft = 0
870 ENDIF
880 'Record the LEM position
890 OldLemX = INT(LemX) : OldLemY = INT(LemY)
900 LemY = INT(LemY + LemSpeed)
910 LemX = INT(LemX + Vx)
920 'Clip the LEM in the screen
930 IF LemX > (GMx - 25) THEN LemX = GMx - 25
940 IF LemX < 5 THEN LemX = 5
950 IF LemY > (GMy - 20) THEN LemY = GMy - 20
960 IF LemY < 50 THEN LemY = 50
970 RecomputeSpeed = 0
980 ENDIF
990 'This part is executed every 100mS
1000 IF RedrawLem = 1 THEN
1010 LOCATE 0,0 : PRINT "Speed ";INT(LemSpeed)
1020 LOCATE 100,0 : PRINT "Fuel ";INT(Fuel)
1030 'We erase the old LEM and draw the new one
1040 LINE(OldLemX -1 , OldLemY - 1) - (OldLemX + 21 , OldLemY + 31),0,BF
1050 ' Draw the LEM TO new position
1060 LINE(LemX + 10 , LemY) - (LemX + 20 , LemY + 20),1
1070 LINE(LemX + 20 , LemY + 20) - (LemX + 20 , LemY + 30),1
1080 LINE(LemX + 20 , LemY + 30) - (LemX + 17 , LemY + 20),1
1090 LINE(LemX + 17 , LemY + 20) - (LemX + 3 , LemY + 20),1
1100 LINE(LemX + 3 , LemY + 20) - (LemX , LemY + 30),1
1110 LINE(LemX , LemY + 30) - (LemX , LemY + 20),1
1120 LINE(LemX , LemY + 20) - (LemX + 10 , LemY),1
1130 ' Draw the Booster if needed
1140 IF Booster = 1 THEN
1150 LINE(LemX + 6,LemY + 21) - (LemX + 13,LemY + 21),1
1160 LINE(LemX + 13,LemY + 21) - (LemX + 10,LemY + 30),1
1170 LINE (LemX + 10,LemY + 30) - (LemX + 6,LemY + 21),1
1180 Booster = 0;
1190 ENDIF
1200 'Test if we have landed or Collided
1210 RedrawLem = 0
1220 ENDIF
1230 'Test if we are over the platform
1240 IF LemY > (Platformy - 33) THEN
1250 IF (LemX >= Platformx) AND (Lemx < (Platformx + 20)) THEN
1260 'Landing test
1270 IF LemSpeed <= 2.0 THEN
1280 SOUND 1000,500
1290 LOCATE 10,50 : PRINT "Successfully Landed"
1300 PAUSE 2000
1310 PRINT "Press a key to restart"
1320 GOSUB 1690
1325 if Button_Z = 1 then 1320
1330 RUN
1340 ELSE
1350 SOUND 500,500
1360 LOCATE 10,50 : PRINT "You Crashed !!!"
1370 PAUSE 2000
1380 PRINT "Press a key to restart"
1390 GOSUB 1690
1395 if Button_Z = 1 then 1390
1400 RUN
1410 ENDIF
1420 ENDIF
1430 ENDIF
1440 'We check collision with the Terrain
1450 IF (TEvel(LemX) < (LemY + 32)) OR (TEvel(LemX + 20) < (LemY + 32)) THEN
1460 SOUND 500,500
1470 LOCATE 10,50 : PRINT "You Crashed !!!"
1480 PAUSE 2000
1490 PRINT "Press a key to restart"
1500 GOSUB 1690
1505 if Button_Z = 1 then 1500
1510 RUN
1520 ENDIF
1530 LOOP
1540 'Timer interrup routine every 100mS
1550 RecomputeSpeed = 1
1560 RedrawLem = 1
1570 IRETURN


1600 REM ReadWii Numchuck
1640 DIM RDbuff(255)
1650 i2caddr = &h52 ' Numchuck address
1660 I2CEN 400, 100 ' Enable I2C
1670 I2CSEND i2caddr, 0, 2, &hF0, &h55
1680 I2CSEND i2caddr, 0, 2, &hFB, &h0
1685 return


1690 I2CSEND i2caddr, 0, 1, &h0
1700 I2CRCV i2caddr, 0, 6, RDBuff(0)
1710 Joy_X = RDBuff(0)
1720 Joy_Y = RDBuff(1)
1730 Accel_X = RDBuff(2)
1740 Accel_Y = RDBuff(3)
1750 Accel_Z = RDBuff(4)
1760 IF (RDbuff(5) AND &h01) <> 0 THEN
1770 Button_Z = 1
1780 ELSE
1790 Button_Z = 0
1800 ENDIF
1810 IF (RDbuff(5) AND &h02) <> 0 THEN
1820 Button_C = 1
1830 ELSE
1840 Button_C = 0
1850 ENDIF
1980 return
 
Olimex
Senior Member

Joined: 02/10/2011
Location: Bulgaria
Posts: 226
Posted: 08:46am 30 Nov 2011
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you are my hero! what's next?

snake game or the frog crossing street with cars :)
 
ajkw
Senior Member

Joined: 29/06/2011
Location: Australia
Posts: 290
Posted: 10:03am 30 Nov 2011
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darthmite,

For some white noise, which could sound like a burner, try

10 x = int(rnd*10000+100)
20 sound x,2
30 goto 10

The only problem is see is running it quick enough in the game.

Great work on the series of games.


Regards,
Anthony.



 
darthmite

Senior Member

Joined: 20/11/2011
Location: France
Posts: 240
Posted: 04:04pm 30 Nov 2011
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Hi ,

On a loop i know that was possible to made a noise , but in a game we cant
stop for sound , it have to work in background like the SOUND command.
If a next version of MM Basic comes with extended sound function it can
then be possible to do something like that in real time
For the buttons layout i agree with Gadget, that will prevent us to every time
change all cable on the MM I/O bus , actually i use a little 5 way joystick that
is exactly connected like Gadget prediction !! (Do you read in my mind ?)

pin 11 - Up
Pin 12 - Down
Pin 13 - Left
Pin 14 - Right
pin 15 - Fire

And it's great to see that some on the forum like my little games examples

On the 'Lunar Lander' example i have see that i have some graphic glitches.
I think it come because the use of an interrupt.
I made a black filled rectangle to erase the 'LEM' but sometimes not everything is
erased.
i have try to redraw the 'LEM' in black at the OldLemX ,OldLemY cooordinates but
it's more worst as when i just draw a filled rectangle to erase it ....
Actually i don't have found a solution for resolve this issue.

Cheer.

Theory is when we know everything but nothing work ...
Practice is when everything work but no one know why ;)
 
Gadget
Regular Member

Joined: 22/06/2011
Location: Australia
Posts: 70
Posted: 02:19am 01 Dec 2011
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For the buttons layout i agree with Gadget, that will prevent us to every time change all cable on the MM I/O bus , actually i use a little 5 way joystick that
is exactly connected like Gadget prediction !! (Do you read in my mind ?)



No not a mind reader, just great minds think alike, or is it Fools seldom differ?

Terry
 
VK6MRG

Guru

Joined: 08/06/2011
Location: Australia
Posts: 347
Posted: 08:52am 03 Dec 2011
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Could someone design a game controller interface for the Maximite?

Its easier to ask forgiveness than to seek permission!

............VK6MRG.............VK3MGR............
 
Olimex
Senior Member

Joined: 02/10/2011
Location: Bulgaria
Posts: 226
Posted: 09:00am 03 Dec 2011
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Joystick Arduino Shield is under development
 
jman

Guru

Joined: 12/06/2011
Location: New Zealand
Posts: 711
Posted: 07:06pm 03 Dec 2011
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  VK6MRG said   Could someone design a game controller interface for the Maximite?


We allready have one take a look at this post

NumChuck





Jman
 
Olimex
Senior Member

Joined: 02/10/2011
Location: Bulgaria
Posts: 226
Posted: 07:12pm 03 Dec 2011
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Jman incredible :)
I'll order one immediately and solder UEXT to it!
I still do wonder how they can deliver it for $3.50
If I only have to post empty letter from Bulgaria to HK it will cost me more, Chinese post must be very cost efficient!
 
donmck

Guru

Joined: 09/06/2011
Location: Australia
Posts: 1313
Posted: 08:09pm 03 Dec 2011
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  Olimex said   Jman incredible :)
I'll order one immediately and solder UEXT to it!
I still do wonder how they can deliver it for $3.50
If I only have to post empty letter from Bulgaria to HK it will cost me more, Chinese post must be very cost efficient!


As I have said before in another thread, the Chinese Govt must subsidize all postage.

I got 3 of the AC to 5V USB adapters for about $3.50, and the postage on the package was about $2.50, so they costs 33cents each? No way!!!

Cheers Don...
https://www.dontronics.com
 
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