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Forum Index : Microcontroller and PC projects : PicoMite User Manual Errata
| Author | Message | ||||
| toml_12953 Guru Joined: 13/02/2015 Location: United StatesPosts: 602 |
On page 89 of the PicoMite User Manual, for the description of OPTION CONSOLE output it says, "... temporary option that is reset when a program exists." Should that be "exits" rather than "exists"? I don't see a description of MM.INFO(BATTERY) Does this command only exist on PicoCalc? Edited 2026-03-05 14:35 by toml_12953 |
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| ville56 Guru Joined: 08/06/2022 Location: AustriaPosts: 450 |
Could we leave this thread permanently to feedback manual errors. There are certainly more and also suggestions for improvements. 73 de OE1HGA, Gerald |
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| Geoffg Guru Joined: 06/06/2011 Location: AustraliaPosts: 3356 |
At this moment Peter has the manual (adding some new stuff for the RC). When I get it back I will go through this thread for any additional changes. So, please keep adding to this thread. Thanks, Geoff Geoff Graham - http://geoffg.net |
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| Peter63 Senior Member Joined: 28/07/2017 Location: SwedenPosts: 153 |
Notes on MMBasic BASIC Interpreter Ver 6.02.00 - manual ![]() maybe change to B: /Peter63 |
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| phil99 Guru Joined: 11/02/2018 Location: AustraliaPosts: 3156 |
Presumably the last sentence of the first paragraph will also be updated, as A: is no longer case sensitive. |
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| lizby Guru Joined: 17/05/2016 Location: United StatesPosts: 3742 |
Regarding SPRITE SET TRANSPARENT n, the manual says "Sets the colour code (0-15) which will be used as transparent when sprites are displayed over a background (defaults to 0)." I had difficulty finding out what the colour codes 0-15 stood for, other than 0 for black. A search of the forum found a Peter Mather post which gave some numbers and a clue to what they derived from: RGB121 values. It appears to distill down to this, and some indication in the manual might help: ' ============================================================= ' RGB121 (4bpp) HARDWARE SPRITE PALETTE ' Bit Layout: [Red] [Green_Hi] [Green_Lo] [Blue] ' ============================================================= Const HW_BLACK = 0 ' (0000) MMBasic 0 Const HW_BLUE = 1 ' (0001) MMBasic 1 Const HW_MYRTLE = 2 ' (0010) MMBasic 8 (Low Green) Const HW_COBALT = 3 ' (0011) MMBasic 9 Const HW_MIDGREEN = 4 ' (0100) MMBasic 10 (High Green) Const HW_CERULEAN = 5 ' (0101) MMBasic 11 Const HW_GREEN = 6 ' (0110) MMBasic 2 (Full Green) Const HW_CYAN = 7 ' (0111) MMBasic 3 Const HW_RED = 8 ' (1000) MMBasic 4 Const HW_MAGENTA = 9 ' (1001) MMBasic 5 Const HW_BROWN = 10 ' (1010) MMBasic 14 (Red + Low Green) Const HW_LILAC = 11 ' (1011) MMBasic 15 Const HW_RUST = 12 ' (1100) MMBasic 12 (Red + High Green) Const HW_FUCHSIA = 13 ' (1101) MMBasic 13 Const HW_YELLOW = 14 ' (1110) MMBasic 6 (Red + Full Green) Const HW_WHITE = 15 ' (1111) MMBasic 7 Having this information also in the sprite manual would help. PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on FOTS |
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| toml_12953 Guru Joined: 13/02/2015 Location: United StatesPosts: 602 |
Page 123 of the main manual (MAP RESET command) has the list although it would be nice to have it in any manual that references it. |
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| lizby Guru Joined: 17/05/2016 Location: United StatesPosts: 3742 |
Thanks. I would never have known to look there. PicoMite, Armmite F4, SensorKits, MMBasic Hardware, Games, etc. on FOTS |
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